An Intro to Graphs For Procedural World Generation
This is a pared-down transcript of the video, with important bits highlighted and separated so it may be skimmed more easily. The problem of location is often relevant during the course of any game, and it’s not always obvious how to insert gameplay significance to how the player traverses the game world. Not all games provide meaningful choices (or any choice) when transitioning between stages, levels, rooms or maps, and there’s often an opportunity for an interesting gameplay mechanic in that aspect of gameplay.