Making a Weapon Scope in Blender (Hardsurface Modelling Workflow)
I’ll be going over some important hardsurface modelling techniques to create a sci-fi weapon scope (and laser!) in Blender. These don’t require you to have HardOps or any other paid addons, so this tutorial should be accessible to everyone. I will go over the whole workflow, from the shape blockout, hardsurface modelling, detail modelling, shading, texturing, lighting and rendering, so get comfortable. Design As a first step, I drew a small sketch of a potential model, after being inspired by this railgun by Nicholas Cort.