Animating Fireworks with Blender 2.8
I love fireworks, and I thought it would be cool to try to capture some of that pyrotechnic wonder with Blender, so here we are. This week’s tutorial is about making cool fireworks with Blender’s new Particle instance modifier to make a sort of recursive particles-on-particles system. We start with an emitter object and spark object. Their locations don’t really matter because they’re not going to show up in the final render anyway.