So I’ve made a few tweaks this week, though I have been somewhat busy with my data management course:
- Added 6 more exotic-sounding items to buy from the shop. They are literally random words I put together from a scifi dictionary and wikipedia, so excuse me if they make no sense.
- Made a spreadsheet to figure out the proper cost/resource scaling of the items along with how the research progression is going to work
- Made a working slider for the research stages and added “locks” on items behind a research gate. - The lock graphic is kinda sunset(?)-colored. Likely to be replaced in the future or at least animated with some sort of sheen.
- UI tweaks to make it look more industrial and chrome-ish, though I think I might start heading towards a Transistor graphic style for the UI (Great game, by the way)
I will get started on the whole attack/assault ship building side of the game next week, and also hopefully get a “map” of sorts up to navigate between planets.