The penultimate (I hope) update:
It’s been a loooooong road, but I’m finally starting to see some light at the end of the tunnel.
This week, some important updates:
- Content!
- Added 12 more items (Doubled the amount) and reskinned the 3
- Added 7 more ships (Tripled the amount)
- Put in all the planets
- Fixed the lock system - now it uses simple silhouettes, and is soo much less ugly
- Planets can be destroyed now!
- UI updates, though this time they’re mostly small ones
- Combat mechanics pretty much are fully implemented
- Fixed small bugs with counting
- Optimization
Here’s the silhouette map:
And here’s the planet-conquering dialogue
Now, there isn’t much in terms of development I have to do. It’s mostly just some (a lot) of programming from here.
My development path goes like this right now:
- Fog of War for the map - should be easy
- Settings - lots of UI
- Stats - Data collection, maybe leading to achievements?
- Saving (My biggest challenge - in the last game, it was a nightmare, and definitely the hardest part of the whole endeavour)
- Tutorial (Not too sure how to do this)
- Title Screen - Fun!
- Ads? (I’d like to see how to implement these. No microtransactions, I promise)
- Publishing to store!