BBT Tap Devlog #3 - Statistics and UI Animations


My voice, on video. O.o

This week has be pretty productive for BBT Tap (BBTT?), even though I have exams really soon. It’s my way of procrastinating, I guess.

I created a new set of UI animations that don’t block the buttons (Turn off “Raycast Target” in the inspector for a sprite to do that!), and added some hooks in the code to display the stats.

An idea I had at the start of this was to assign some meaning to the levels, because otherwise they’re just random numbers that go up. So, I assigned them names as you can see in the code below, which are displayed in the stats panel. I’d like to make them more prominent though, and if any of you have suggestions on how to do that I’d really appreciate that.

Level names with a big compound if statement

Also, I set up a system where the BBT/s reflects both the amount of active tapping you do and the passive income from upgrades.

Misuse of debug.log & writing to console because of sheer laziness

So, as you’re tapping, you can see how the amount of BBT you get adjusts based on how fast you tap and how much your taps are worth. That was a surprisingly small amount of work.

My roadmap from here is still a long one. I know there’s a lot of stuff left to do. I’m going to leave my Trello board down below so you can see what’s left for this project. I’m looking forward to trying to make a tutorial and working that out, because my past projects have almost all failed because I didn’t make a good one.

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