Animating Fireworks with Blender 2.8

I love fireworks, and I thought it would be cool to try to capture some of that pyrotechnic wonder with Blender, so here we are. This week’s tutorial is about making cool fireworks with Blender’s new Particle instance modifier to make a sort of recursive particles-on-particles system. We start with an emitter object and spark object. Their locations don’t really matter because they’re not going to show up in the final render anyway.

How to make a Glitch Effect in Blender 2.8 (Tutorial)

Hi! This tutorial will focus on creating a glitch/hack effect in Blender 2.8 procedurally, using Cycles and a free software called Jsplacement. Video for more visuals and details: Text tutorial starts here: Start by downloading Jsplacement here : https://windmillart.net/?p=jsplacement Create a dotgrid map that looks like this: And save it as a heightmap (Save Height) somewhere you can find. Import this grid into blender by Add > Images as Planes.

Making of: Terra Blade in Blender

YouTube Terra Blade Tutorial playlist. I really love Terraria (>400 hours logged on Steam), and I thought that in honor of its recent anniversary I would try to recreate an iconic weapon in blender - the Terra Blade. source:https://terraria.gamepedia.com/Terra_Blade Starting from this sprite as a reference, I shaped the mesh and then added materials, lighting and effects to make this 3D version of the terra blade.

BBT Tap Devlog #3 - Statistics and UI Animations

My voice, on video. O.o This week has be pretty productive for BBT Tap (BBTT?), even though I have exams really soon. It’s my way of procrastinating, I guess. I created a new set of UI animations that don’t block the buttons (Turn off “Raycast Target” in the inspector for a sprite to do that!), and added some hooks in the code to display the stats. An idea I had at the start of this was to assign some meaning to the levels, because otherwise they’re just random numbers that go up.

Modelling a Simple Guitar in Blender 2.8

Hi Internet! Today, I’ll be modelling a guitar in blender 2.8, using only basic techniques to achieve a polished, semi-realistic look. Turn on subtitles to see my thoughts and suggestions throughout. Part 1 I’ve been playing the guitar (poorly) for the past few years, and I thought it would be a fun challenge to try and make one in Blender. It wasn’t as hard as I imagined it would be, but there were still some difficulties cutting holes in the mesh.

BBT Tap Log #2

This video shows the process of making a pixel art background for my game. I put some background information as on screen captions showing my thoughts throughout. It’s sped up by 4x. The thing about pixel art is that it is incredibly deliberate. Unlike painting, you can’t put random brush strokes everywhere. You have to put each pixel in place, individually, and keep in mind constantly how the whole thing looks.

Making a Space Station in Blender EEVEE

This week’s video features the making of a space station in Blender EEVEE. I’ll texture and model it, and show my thoughts along the way with on screen subtitles. I was originally going to make a series about turning this into a roller coaster simulation, but I’ll leave that for another time as the EEVEE engine is still a little buggy and I’m having trouble with some modifiers. Once I have everything together, I’ll be able to make a full tutorial, so stay tuned for that.

Experimenting with Manual Time Tracking

So, I’ve been experimenting with time tracking over the past few months, and I’ve decided that all the online ones are terrible and overly complicated. My solution was to make a template, print it out, and run some analysis on it myself later. I’ve made a 7 x 36 grid for Days x Half Hour time blocks, where I fill up each of the blocks from 5h30 to 22h30 divided into half hour intervals with a single word describing the activity I did.

WordPress and the Future of this Blog

In today’s news, I’ve finally got myself a small piece of internet real estate to call my own. So, as of now, I’m going to be porting my blog over to http://wintermutedigital.com (here!) so come over and check it out. All my old posts from the blog are going to be moved here, and I have a portfolio up too. Logo Design #2 Also, I have decided to put more time into this blog, in general, so you all can look forward to weekly (or more) posts on game development, digital art, programming and whatever else I’m working on.

BBT Tap / Devlog #1

This is my first development log for my old/new idle game BBT Tap (the name is a work in progress). It shows a snippet of me attempting to make some improvements to my game and concludes with a demonstration of what I have so far. This is definitely an improvement (pretty much a direct copy with better code and graphics) of my first mobile game for which a friend suggested the name “Tapioca Tap”.

Found an Idea! (sort of)

My last post was something of a rant about how it’s hard to come up with ideas. I made a few failed prototypes and otherwise wasted my time for the past weeks, but someone recently gave me the idea to “remaster” the first mobile game I made with Unity. I know I said I was done with idle games, but this shouldn’t take too long right? I posted this on the Google Play store almost exactly a year ago, and for reasons of stability (eg.

Coming Up with Game Ideas & March Break

Every time I get an extended break from school, I feel like I need to do something useful with it, something more interesting than just doing homework and drawing or whatever. Turns out it’s really hard to come up with new game ideas. I’m stuck with a TON of super dumb ideas for more idle games, which I’m honestly tired of making because they don’t really have any interesting mechanics I can improve on and are mostly just playing with UI elements to show numbers going up.

Making Awesome Grass in Blender EEVEE

So, it’s just past the second anniversary of the Legend of Zelda: Breath of the Wild, and that was a game that I would have really liked to play. The promotional art is breathtaking: I’ve tried to make grass that looks similar to this in Blender, and so after a lot of experimentation, I made a tutorial showing how to do this in Blender 2.8, rendering it in the new (awesome) EEVEE engome.

On Snowdrifts

Living in any place frequented by snow occasionally causes some questions to emerge, like “How do I get rid of this?”, “Where is the sidewalk?” and “What does this stuff taste like?”. Or maybe not that last one, unless you’re particularly daring. Anyways, the first question is what this post is about. Given some amount of snow, how can one get rid of it and clear the driveway? I, and most other people would probably use a shovel, but that strikes me as incredibly boring.

How to make an ACR in Blender - Youtube Series

Hey all, After getting back into gaming after a moderately long hiatus, I was inspired to try modelling the ACR rifle from numerous FPS games (MW3 in particular), and so I’m making a series of videos explaining the process and putting subtitles explaining what I’m doing and some general tips. The videos may be found below.

Atropos Official Release!

Hi everyone, thanks to all of you for following me on this gamemaking journey. I’m happy to say that I’m finished Atropos, and you can find it below (for Android only). Atropos Once I have it all scanned, I’ll upload my gamedev notebook for some insight on how this game grew from an idea to a final product. You have my entire log, from the first week I started working on this game to this trailer.